Immortals of Aveum Review

 

Immortals of Aveum first look.

Immortals of Aveum first look

Immortals of Aveum first look

Firstly Immortals of Aveum is set in a world steeped in magic. A world where the world can be changed with magic and where its users can master these spells has been established. This world was torn apart by a great war called Everwar, in which five different nations faced each other. At the end of this war, there are two nations left standing. The first of these is Lusium. This nation, which is also our home, is also the center of the Immortals, the elite wizard warriors who gave the game its name.

The Rasharn nation, led by Sandrakk, who we can call the main villain of the game, is depicted as a nation that has been at war with us for years. In other words, the political events in the background have a great impact on the game. In fact, there have been signals in the gameplay that there may be some surprises in the story. By the way, the production team has done a meticulous job in the cutscenes. I especially liked the part where the Everwar war is told.

Immortals of Aveum first look

Immortals of Aveum first look

In the game, we control a character named Jak. Jak is actually a character who grew up on the streets but was taken into the immortals when his potential was discovered. His potential is that he can use all three types of magic. Normally, Immortals can only master one, while good ones can master two different magics. The number of people who use all three magics is quite low. Therefore, you feel the expectation in the character as we start this adventure as a rookie. Jak portrays a character who is trying to prove himself and therefore can act impulsively at times.

Speaking of spells, spells have a very important place in the world of Aveum. As I mentioned at the beginning, all the wars and such have been made to seize this magic power. When you look at the world in general, you can physically see that spells surround the entire world, like a network connection with cables.

Immortals of Aveum first look

Immortals of Aveum first look

There are three different types of magic that we can use in the game. The magic is divided into three groups: Blue, Red and Green. For the blue magic, we can actually make an analogy of a machine gun-like, long-range weapon. The green magic is more like an SMG, Uzi. It does less damage, but you can make up for this gap by firing in bursts. The red magic is quite effective for close attacks and against large numbers of enemies. It works like a shotgun.

Of course, although the spells work this way at first, you realize that they have different uses with the updates you make and the new equipment you get. For example, the red spell you use like a shotgun turns into a grenade launcher when you upgrade it. When you hit an opponent, you see it explode and deal area damage. In this way, the production team has positioned the update and equipment system in the game in a more important place.

Immortals of Aveum first look

Immortals of Aveum first look

The game also features an ultimate-like skill system. Moreover, as you progress, you unlock different skills in this regard. Here, you can send rocks flying up from the ground to your opponents or open your hands to create many waves. These special skills are especially useful against large numbers of enemies. You can compare this system to the special skills we assign to numbers in RPG games.

Apart from spells, we also have some features that add color to the combat system. I am not sure if the number of these will increase in the future, but these features, which we name one by one, are listed on the left side of the hud screen. Our first feature is a whip. With this whip, you can pull distant enemies closer and make them take more damage. We also have a laser that can hit the weak points of enemies and a special equipment that shoots a green jelly that slows them down.

Immortals of Aveum first look

Immortals of Aveum first look

This green jelly offers interesting solutions both in battles and in the puzzle section. Yes, there is also a puzzle structure in the game. You generally open doors by shooting red, blue or green signs hidden in the game area with the relevant spell. However, there are also different puzzles in the game. For example, when you shoot a button, you see a huge block open quickly but then close back up immediately. This is where our green jelly feature comes into play.

By shooting at this big block, you make it open and close more slowly. In this process, of course, we can quickly pass under it and reach our target. As you can see in the trailers, it seems like we will encounter these kinds of puzzles frequently in the game.

Immortals of Aveum first look

Immortals of Aveum first look

The thing I’m most curious about regarding the puzzle structure is how much this process will change in the later parts of the game. In other words, the game’s world is actually suitable for many different types of puzzles. However, if the puzzles continue in this structure and repeat themselves constantly, I think it will probably cause significant damage to the fluidity of the game. Therefore, it will be possible to say clearer things about the puzzle balance in the full version.

The world of the game is also designed in a bit of a metroidvania way. In other words, even in the first areas there are locked doors and places you can reach later. In other words, we can say that you will have the chance to return to these places as you gain new features. On the other hand, the most important detail in terms of exploration is of course the chests you will find left and right. 

Now let’s come to the most important question mark in minds. When we look at the general operation of the game, we see that a classic shooter genre has merged with a magical world. In a rough way, spells have replaced bullets. Of course, they have beautifully reflected this change in terms of atmosphere. On the application side, the game has significant glitches. 

Immortals of Aveum first look

Immortals of Aveum first look

The first of these is the tempo and the monotony of the battles. The tempo of the game drops frequently. In other words, you can neither focus entirely on action like Doom nor proceed tactically like other shooter games. At this point, the game has not quite determined which path to take. Maybe I sensed such reticence because the part we played was in the first minutes. I hope it has a structure that opens up in the later stages.

Another point is the boss battles, which should actually be very fun. Here I fell into a big dilemma. Because in the middle of the part we played, there is a boss battle that is fun and that you have to avoid and squeeze. You memorize its pattern and take action accordingly. This boss battle is not bad. However, there was a bigger boss battle at the end of the demo.

Immortals of Aveum first look

Immortals of Aveum first look

This boss fight, where we have to hit the weak points, was prepared in the logic of 20 years ago. What is even more problematic is that the playing area becomes so narrow that you cannot even notice the action going on. There needs to be a balance in the game in this regard.

In conclusion, Immortals of Aveum is a promising game but also has many question marks. The production team came up with very good ideas. While they were successful in some of them, they could not get the necessary action in others. I had fun while playing, but I also encountered scenes that I found meaningless. As I said, if the later stages of the game have a more fluid and unconventional structure, the more likely we are to encounter an entertaining shooter.



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