If you’re wondering “How could The Boys and XCom be synthesized?”, let’s take you to our Capes preview article without waiting.



In our Capes preview article, I will share my experiences from the game’s demo. I have to say from the beginning that even if you are not very keen on turn-based games like me, it seems like a game worth giving a chance.

Capes is a turn-based superhero strategy game where you assemble a team of heroes and fight to take back the city. Recruit, train and deploy your team to take back the city from the villains holding it hostage.

Twenty years ago, the city we live in was taken over by a super evil corporation. In the process, they created a dystopian city where developing superpowers is a crime. So far, no one has been able to stop them, let alone slow them down. But now we have heroes who have come together to stop them.

Capes Preliminary Review - 1

Capes Preliminary Review

Capes Preliminary Review

I have always wanted to play a game where I could use different powers and control superheroes. Although Spider-Man is one of them, it is a fact that its subject has been covered so much that it no longer fully meets my expectations. For this reason, I came across Capes while browsing Steam. Although the game had not been released yet, its demo was waiting for me there. I thought, “Why not try it?” I downloaded the demo and started playing. I think I may have found what I was looking for.

I don’t usually prefer turn-based games. However, I read some published content about the game before I started playing it, and just seeing “XCom” inspired me to give it a chance.

Capes Preliminary Review - 2

Capes Preliminary Review

Capes can be described very simply as the computerized version of Amazon’s The Boys series. We manage more than one hero and intervene in the events in the city. Although our main starting point is to protect the weak in the city, after a while this turns into a rebellion. As our team grows, so to speak, our struggle to take back the city as a full army of superheroes begins.

In our first mission, we have to save another person with superpowers. I can say that it is quite educational in terms of understanding the mechanics of the game. It is also enough to familiarize someone like me who avoids turn-based games. In your first mission, we save another superhero whose house was raided by the company and we include him in our team. In the following processes, our team grows even more with missions like this.

We have different abilities that we can use during the fight. Although each hero has their own unique power, we can use these powers in their own sub-branches. For example, one of our characters has telekinesis. We can use this both to affect the opponent and reduce their damage power, and to move objects and use them for attacking purposes.

Capes Preliminary Review - 3

Capes Preliminary Review

It should be noted that these abilities are not unlimited. You have five movement and two action points per turn. You need to use them carefully. For example, let’s say you want to hit your opponent but they are out of range of your attack power. Since they are not near you, you should first use your movement points to get to them or to the distance where you can hit them, then use your action points to attack them. Of course, you should also plan this correctly, because you can spend all your movement points and end up in the middle of a large group. This means that when it is their turn, the damage you will receive will increase.

Speaking of abilities, another feature I liked the most about this was the Ultimates. Heroes also have their own special advanced powers. Some of these can be used for offensive purposes, while others can be used for defensive purposes. For example, giving yourself extreme speed. Although I don’t yet understand how useful it is in a turn-based game, I can say that I really liked the animation.

Capes Preliminary Review - 4

Capes Preliminary Review

As the game progresses, your opponents get stronger, of course. However, your powers will not stand still. You can develop them. You can increase the damage they will deal, their range, and other features they bring depending on their strength. After all, this is an RPG. Your character also needs to develop.

After the missions, when you return to your center where your table with 12 chairs is located – you also have a sponsor who financially supports this team – there are areas where you can improve yourself and screens where you can receive new missions. After selecting the mission, you can choose the most suitable heroes from your hand and set off. Considering that each of these missions has its own difficulty and requires different skills, it would not be right to go to every fight with the same team. Because the result could be disastrous.

Capes Preliminary Review - 5

Capes Preliminary Review

You don’t die during the encounter, but when your health points drop to zero, you crouch down and wait. This shows the decreasing attack power of your teammates. While they try to come to you to revive you, they have to resist the moves of the other side. For this reason, team selection is very important. On the other hand, it should not be forgotten that your team gains a certain amount of experience points after each mission. Friends you do not include in the team may remain at a low level in the later stages, which means that they may not be of use to you due to their low levels when you really need them. For this reason, you should definitely go on missions with a balanced distribution so that you do not have to strain to strengthen your group members who are left behind in the later stages of the game.

Although Spitfire Interactive’s upcoming game Capes doesn’t have a release date yet, we know it will be released in 2024. You can download the demo of the game from the Steam page and have a very enjoyable time even in its current state.

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